Augmented Reality in the Application of 3 Dimensional Objects as Laboratory Equipment
DOI:
10.56566/sigmamu.v2i1.199Downloads
Abstract
In today's developing era, quite a few schools still have limitations or lack
of learning media. So technology is needed to support the learning process so that
it is easier for students to learn both online and offline. This research aims to create
and add Augmented Reality-based learning media at SMA Negeri 1 Plampang. The
learning media created is a chemistry practical learning application using the
Android platform which will be implemented in the chemistry textbook for class X
MIPA students at SMA Negeri 1 Plampang. Augmented Reality technology makes
it possible to combine the virtual world and the real world in real time. So it will be
able to provide a real learning experience. By applying Augmented Reality to the
Chemistry textbook, students will be able to get to know the chemistry practical
tools displayed through the application without needing to look directly into the
chemistry laboratory.
The research method used is the ADDIE method which consists of analysis, design,
development, implementation and evaluation stages. This method will produce
output in the form of an Android-based application that uses Augmented Reality
technology to display 3D objects for chemistry practical tools. Based on the results
of the questionnaire or questionnaire that was given to respondents, the result was
that the application that had been created was feasible and could be used as a
learning medium that would be used at SMA Negeri 1 Plampang in the Chemistry
subject class X-IPA CHAPTER 1
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