Thermodynamics-Augmented Reality as a Visual Learning Media to Improve Student Creativity

Juis Hildayanti (1), Janati (2), Galih Ilqi Qurtubi (3)
(1) Physics Education Program, University of Mataram, Indonesia,
(2) Physics Education Program, University of Mataram, Indonesia,
(3) Physics Education Program, University of Mataram, Indonesia

Abstract

In the digital era, integrating technology in education provides a great opportunity to improve the quality of learning. Using smart devices and educational applications creates an interactive learning experience, expands access to global resources, and facilitates collaboration-based learning. In this context, smartphone-based mobile learning (M-learning), especially Android, has become a popular learning medium among teenagers. This technology offers great potential in increasing the effectiveness of the teaching and learning process, especially in materials that require complex visualization, such as thermodynamics in physics. The abstract concept of thermodynamics is often difficult for students to understand without adequate visualization, leading to misconceptions. To overcome this problem, Augmented Reality (AR) technology can be used as a learning medium to combine the real world with digital content in real time, allowing for clearer and more concrete visualizations. The development of AR-based learning media on thermodynamics materials, such as Thermodynamics-Augmented Reality, is expected to reduce misconceptions, increase creativity, and facilitate students' deeper understanding of complex concepts.

Full text article

Generated from XML file

References

Ardhianto, E., Hadikurniawati, W., & Winarno, E. (2012). Augmented reality objek 3 dimensi dengan perangkat artoolkit dan blender. Dinamik, 17(2). Retrieved from https://www.neliti.com/publications...-dan-blender

Asmawi, A., Syafei, S., & Yamin, M. (2019). Pendidikan Berbasis Teknologi Informasi Dan Komunikasi. In Prosiding Seminar Nasional Program Pascasarjana Universitas PGRI Palembang. Retrieved from https://sinelitabmas.unsoed.ac.id/google-doc/3152147/pendidikan-berbasis-teknologi-informasi-dan-komunikasi

Bakrania, S. (2020). A visual approach to teaching properties of water in engineering thermodynamics. Aee Journal, 8(2). https://doi.org/10.18260/3-1-660-36018 DOI: https://doi.org/10.18260/3-1-660-36018

Chen, C., Yang, C., Huang, K., & Yao, K. (2020). Augmented reality and competition in robotics education: effects on 21st century competencies, group collaboration and learning motivation. Journal of Computer Assisted Learning, 36(6), 1052-1062. https://doi.org/10.1111/jcal.12469 DOI: https://doi.org/10.1111/jcal.12469

Chen, Y. (2019). Effect of Augmented Reality on Learning Achievement and Motivation. Educational Technology & Society, 22(3), 67-77 https://chatgpt.com/c....%2C%20Dede

Destra, F. H. 2022. Pengembangan Media Pembelajaran Visual Berbasis Augmeneted Reality Pada Materi Termodinamika Kelas XI (Doctoral dissertation, UIN RADEN INTAN LAMPUNG).

Diski, S. A. (2021). Pengembangan Media Pembelajaran Augmented Reality Pada Mata Pelajaran Pendidikan Jasmani Di SMA Negeri 3 Jember (Doctoral dissertation, Politeknik Negeri Jember). Retrieved from https://repository.radenintan.ac.id/20497/

Dunleavy, M., Dede, C., & Mitchell, R. (2009). Affordances and Limitations of Immersive Participatory Augmented Reality Simulations for Teaching and Learning. Journal of Science Education and Technology, 18(1), 7-22. https://link.springer.com/article/10.1007/s10956-008-9119-1 DOI: https://doi.org/10.1007/s10956-008-9119-1

Kipper, G., & Rampolla, J. (2012). Augmented Reality: An Emerging Technologies Guide to AR. Elsevier.

https://www.elsevier.com/books/augmented-reality/kipper/978-1-4557-2185-2

Lampropoulos, G. (2024). Teaching and learning natural sciences using augmented reality in preschool and primary education: a literature review. Advances in Mobile Learning Educational Research, 4(1), 1021-1037. https://doi.org/10.25082/amler.2024.01.013 DOI: https://doi.org/10.25082/AMLER.2024.01.013

Lin, H., Chen, C., & Chang, S. (2020). Augmented Reality in Science Education: A Meta-Analysis. Computers & Education, 148, 103797. DOI: https://doi.org/10.1016/j.compedu.2019.103797

https://www.sciencedirect.com/science/article/pii/S0360131519302559

Mukti, F. D. 2019. Pengembangan Media Pembelajaran Augmented Reality (AR) di Kelas V MI Wahid Hasyim. ELEMENTARY: Islamic Teacher Journal, 7(2), 299. Retrieved from https://r.search.yahoo.com/_...RS=az8wVRQW7E_c.WbLpyTFsVKPB8M- DOI: https://doi.org/10.21043/elementary.v7i2.6351

Murfi, M. S., & Rukun, K. 2020. Pengembangan rancangan media pembelajaran augmented reality perangkat jaringan komputer. INVOTEK: Jurnal Inovasi Vokasional dan Teknologi, 20(1), 69-76. Retrieved from https://r.search.yahoo.com/_...=tYj1oK5z3aTJaUS7ZnjqCwqgL3c- DOI: https://doi.org/10.24036/invotek.v20i1.702

Nisrina, N., Jufri, A. W., & Gunawan, G. (2020). Pengembangan LKPD Berbasis Blended Learning untuk Meningkatkan Literasi Sains Peserta Didik. Jurnal Pijar Mipa, 15(3), 192–199. http://dx.doi.org/10.29303/jpm.v15i3.1880 DOI: https://doi.org/10.29303/jpm.v15i3.1880

Sriadhi, S., Hamid, A., Sitompul, H., & Restu, R. (2022). Effectiveness of augmented reality-based learning media for engineering-physics teaching. International Journal of Emerging Technologies in Learning (Ijet), 17(05), 281-293. https://doi.org/10.3991/ijet.v17i05.28613 DOI: https://doi.org/10.3991/ijet.v17i05.28613

Wittayakhom, N. and Piriyasurawong, P. (2020). Learning steam management model on massive open online courses using augmented reality to enhance creativity and innovation. Higher Education Studies, 10(4), 44. https://doi.org/10.5539/hes.v10n4p44 DOI: https://doi.org/10.5539/hes.v10n4p44

Wu, H. K., Lee, S. W. Y., Chang, H. Y., & Liang, J. C. (2013). Current Status, Opportunities and Challenges of Augmented Reality in Education. Computers & Education, 62, 41-49. Retrieved from https://r.search.yahoo.com/_..Kaa5nsuSE9cQxhk- DOI: https://doi.org/10.1016/j.compedu.2012.10.024

Yoon, S. A., Anderson, E., Lin, J., & Elinich, K. (2017). How Augmented Reality Enables Conceptual Understanding of Challenging Science Content. Educational Technology & Society, 20(1), 156-168. Retrieved from https://www.researchgate.net/publication/312053926_How_Augmented_Reality_Enables_Conceptual_Understanding_of_Challenging_Science_Content

Yu-peng, L. and Yu, Z. (2023). A meta‐analysis of the effects of augmented reality technologies in interactive learning environments (2012–2022). Computer Applications in Engineering Education, 31(4), 1111-1131. https://doi.org/10.1002/cae.22628 DOI: https://doi.org/10.1002/cae.22628

Authors

Juis Hildayanti
[email protected] (Primary Contact)
Janati
Galih Ilqi Qurtubi
Hildayanti, J., Janati, J., & Ilqi Qurtubi, G. (2025). Thermodynamics-Augmented Reality as a Visual Learning Media to Improve Student Creativity. AMPLITUDO : Journal of Science and Technology Innovation, 4(1), 10–13. https://doi.org/10.56566/amplitudo.v4i1.248

Article Details